"To today’s children linear storylines are boring and only relevant in school. Providing access to [video] games/stories became one of the missions of our youth services department. We wanted to be exciting, fun, and relevant to the young customers we see in our library every day."
Take a look at this American Libraries article about how popular a library can be simply by providing video games and equipment. Then come back and shoot me.
It's not that I object to the library circulation of video games. Knock yourselves out. It's the rationale. Since birth, I have given adults who were trying to be "exciting, fun, and relevant" a wide berth, and I suspect that these librarians are taking the games more seriously than do the kids themselves. I also think it is rather counter-countercultural to use the ratings determined by the industry's self-regulatory agency to decide which kids get to play what. Are the selection process and access policies suspended for non-book materials?